<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Jam | Ben Ahlbrand CV</title><link>https://benjamin.ahlbrand.me/tags/jam/</link><atom:link href="https://benjamin.ahlbrand.me/tags/jam/index.xml" rel="self" type="application/rss+xml"/><description>Jam</description><generator>Hugo Blox Builder (https://hugoblox.com)</generator><language>en-us</language><lastBuildDate>Tue, 17 May 2016 00:00:00 +0000</lastBuildDate><image><url>https://benjamin.ahlbrand.me/media/sharing.png</url><title>Jam</title><link>https://benjamin.ahlbrand.me/tags/jam/</link></image><item><title>Unreal Engine game jams</title><link>https://benjamin.ahlbrand.me/post/2021-12-17-unreal-engine-game-jams/</link><pubDate>Tue, 17 May 2016 00:00:00 +0000</pubDate><guid>https://benjamin.ahlbrand.me/post/2021-12-17-unreal-engine-game-jams/</guid><description>&lt;h3 id="vr-asteroids-gaze">VR Asteroids Gaze&lt;/h3>
&lt;p>I built this in a few hours for a VR experience similar to the class Asteroids game - sans player thrusters, as the issues with motion sickness would be pretty excaberated in a 3D free fall situation like that.&lt;/p>
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&lt;h3 id="vr-shooting-gallery">VR Shooting Gallery&lt;/h3>
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&lt;h3 id="vr-warp-menu-maze-wai-and-physics-actors-demo">VR Warp Menu Maze w/AI and physics actors demo&lt;/h3>
&lt;p>I built this quickly riffing on standard assets available with Unreal Engine in order to procedurally generate a shooting gallery tower by means of blueprints&lt;/p>
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