<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Depth | Ben Ahlbrand CV</title><link>https://benjamin.ahlbrand.me/tags/depth/</link><atom:link href="https://benjamin.ahlbrand.me/tags/depth/index.xml" rel="self" type="application/rss+xml"/><description>Depth</description><generator>Hugo Blox Builder (https://hugoblox.com)</generator><language>en-us</language><lastBuildDate>Fri, 01 May 2015 00:00:00 +0000</lastBuildDate><image><url>https://benjamin.ahlbrand.me/media/sharing.png</url><title>Depth</title><link>https://benjamin.ahlbrand.me/tags/depth/</link></image><item><title>Depth Peeler</title><link>https://benjamin.ahlbrand.me/post/2022-06-17-depth-peeler/</link><pubDate>Fri, 01 May 2015 00:00:00 +0000</pubDate><guid>https://benjamin.ahlbrand.me/post/2022-06-17-depth-peeler/</guid><description>&lt;p>Here&amp;rsquo;s a &lt;em>&lt;strong>&lt;a href="https://www.youtube.com/watch?v=rDl51laL71Q" target="_blank" rel="noopener">video&lt;/a>&lt;/strong>&lt;/em> I made to visualize a depth peeling algorithm to voxelize meshes and rendered in OpenGL as part of a project for a computer graphics course at Purdue University.&lt;/p></description></item></channel></rss>